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Showing posts from July, 2025

Chapter 15 - Die Alten Hofs - WHQ - The search for Kelly's Gold - Part 1

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Image - Kelly's Gold Characters:  Gwendolyn Woods - Wizard and Drugen Greyfoot - Dwarf Brewmaster,  Anilah - Albion Druid and Futhark Runemaster  (Die Alten Hofs) ,  with  Lorenzo Chiorboli D'Este - Imperial Noble (Les Ultras)  It was some weeks after the departure of Jederman from the Elvenwood, the trees still whispering his name like a ghost on the wind, that Gwendolyn found herself once again in the smoky warmth of the Lehmitz Inn , nestled near the edge of the Weeping Hills. The fire crackled with the deep red glow of pine logs, casting flickering shadows across timbered walls and worn stone. She sat beside Drugen, the sturdy dwarf with his beard plaited in the runes of h is forefathers, each braid a tale of battle or kinship. They hunched over their mugs of thick brown ale, warmed not just by the fire but by familiar company. They had learned from the innkeeper—a leathery old man with one good eye and a memory like iron—that Jederman had left so...

Chapter 14 - Way Gate - History, Lore and Rules

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Waygate history, lore and rules In the time of the ancients when Harksheide was at its peak of success and growth, a series of Way Gates were installed into the Labyrinth to help with the movement of people and goods between levels and locations. There were 14 gates installed, 2 on each level of the Labyrinth. The Seven Greater gates were set in Chambers, and they exit in specific locations which are fixed. They were designed to ease the movement of people, goods and troops where necessary. The seven Lesser Way Gates were set in corridors and were primarily defensive in nature as they exit in random locations in the labyrinth. They were designed to confuse invading forces by sending them randomly to other locations thus splitting their forces and weakening them. 1) Way Gates can only be activated by ancient priests, or a Wizard with Battle level 3 or above. 2) Once opened they remain so until the Wizard closes them. During the time they are open monsters can pass through them. 3) ...

Chapter 13 - Les Ultras - WHQ - In Search of a Waygate

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Image:  The Gate of the Whispering Iron.  Forged by the forgotten artificers of Karak Hemsil, this gate hums softly with the voices of ancient dwarf engineers. Those who pass through sometimes hear mechanical secrets whispered in their ears—whether they’re blessings or curses is another matter.  Characters: Arcan the Wise, Armond Albek, Lenita Gentil, and Yllness de Medici, (Les Ultras) with Jederman (Die Alten Hofs), and Hockrup (Rebel Base Crew) “Hail and Well met” Galadran said Jederman as he approached the Elven Guard at the entrance to the labyrinth."Whats this” replied Galadran, “Jederman and Hockrup with a strange group” he said pointing at the others. “We seek entrance to the labyrinth” replied Jedermann, “we seek adventure, and the rest of our crews have not yet returned to join us. Let them know we are well when you see them”. “So what is it you seek in the labyrinth asked Galadran looking at the others, but without waiting for an answer he continued, “no ma...