Chapter 15 - Die Alten Hofs - WHQ - The search for Kelly's Gold - Part 1
Image - Kelly's Gold
Characters: Gwendolyn Woods - Wizard and Drugen Greyfoot - Dwarf Brewmaster, Anilah - Albion Druid and Futhark Runemaster (Die Alten Hofs), with Lorenzo Chiorboli D'Este - Imperial Noble (Les Ultras)
It was some weeks after the departure of
Jederman from the Elvenwood, the trees still whispering his name like a ghost
on the wind, that Gwendolyn found herself once again in the smoky warmth of the
Lehmitz Inn, nestled near the edge of the Weeping Hills. The fire
crackled with the deep red glow of pine logs, casting flickering shadows across
timbered walls and worn stone. She sat beside Drugen, the sturdy dwarf with his
beard plaited in the runes of his forefathers, each braid a tale of battle or
kinship. They hunched over their mugs of thick brown ale, warmed not just by
the fire but by familiar company.
They had learned from the
innkeeper—a leathery old man with one good eye and a memory like iron—that
Jederman had left some weeks past with Hockrup the Iron-Handed and a
hard-drinking, harder-fighting mercenary band known as Les Ultras. Their
destination: the ruins beneath the Shrouded Vale. A place of legend, whispered
of but maps refused to name.
“Sounds like the Jederman we
know,” Gwendolyn said with a rueful grin, lifting her tankard.
Drugen grunted in agreement. “Aye. Headfirst into fire, that one. Never stops
to check if it’s dragon-breath or cook-smoke.”
They clinked mugs and drank to
the impossible—to Jederman, to Hockrup, to mad glory and the friends who chased
it.
Hlega, too, had left the
Elvenwood for the storm-battered isles of Helgoland. Neither Gwendolyn nor
Drugen were surprised she hadn’t returned. Helgoland swallowed those who didn’t
listen to its tides. And Erendriel—Eryndor’s quiet, mourning brother—had remained
behind among the glades and thorns of Elvenwood, more shadow than elf now.
Again they drank, this time in solemn silence, their faces lit only by the
orange glow of the hearth. “To absent friends,” Gwendolyn said softly.
It was then, just as the fire
hissed beneath a new log, that the door burst open with a flourish of cape and
clatter of boots. A man entered, theatrical as a traveling bard, dressed in
fine silks gone slightly threadbare at the cuffs, his rapier swaying at his hip
like a dancing snake. His moustache curled like the flourish on a noble’s seal.
“Ho there!” he called to the
room, as if he expected trumpets to accompany his words. “Have any of you seen
the gallant company known as Les Ultras? Men of purpose and peril, brave
and bold?”
Most patrons merely grunted,
sipped, or ignored him entirely. In his fine clothes and perfumed swagger, he
seemed as misplaced as a golden candelabra in a coal mine.
But Drugen, ever the curious one
when ale loosened his tongue, raised a hand. “Oi. Here. Come sit, if you’ve
more than hot air in that velvet coat.”
The man strode over with a bow
so exaggerated he nearly toppled over his own boots. “Lorenze Chiorboli
d’Este,” he announced, with all the gravity of a prince declaring war.
“Imperial nobleman, and—if the stars still favour me—a patron and protector of Les
Ultras.”
“I’m Gwendolyn Woods,” she
replied with a measured nod. “And this is my companion Drugen, of the Dwarf
Stronghold, Clan Greyfoot.”
They took the measure of each
other. Lorenzo’s eyes sparkled with charm—and desperation. He ordered wine,
naturally. Only the best. Gwendolyn raised an eyebrow as the innkeeper
disappeared to the cellar with a theatrical sigh.
“You say you knew the Ultras?”
Drugen asked.
“Knew them?” Lorenzo gestured
with his goblet. “I funded them. Or… well, offered my moral support.
They left two weeks ago, chasing some wild myth. Something about the Pentacles
of Solamon. Nonsense, if you ask me. But gold-laced nonsense.”
Drugen chuckled. “That sounds
like them.”
“Still,” Lorenzo continued, “I
find myself…without engagement. And perhaps, perhaps! fate has led me to you
two. You look capable. Tell me do you seek adventure? Purpose? Riches, maybe?”
Gwendolyn leaned in, eyes
narrowing. “We might be. Depends on who's asking, and what the pay is.”
“I have a proposition,” Lorenzo
said, his voice low but clear above the din of the tavern. “The search for
Kelly’s Gold.”
That name alone was enough to
still a few tankards midair. Even among hardened adventurers and half-mad sell-swords,
the tale of Kelly’s Gold was one wrapped in myth and madness. Supposedly
gathered by the infamous Captain Kelly and his crew during the Labyrinth
Raids—before the rise of Moloch and the Sundering of the Old Realms—the
treasure was said to be vast beyond imagining. Jewels from the Emperor's own
vaults. Relics from the lost sanctums of Yrlon. Coins from kingdoms swallowed
by time itself. But most dismissed it as campfire fantasy, the sort of thing
you told squires to keep them hopeful through a long march or drunken children
to make their eyes shine.
“I’ve heard that tale since I
was a boy,” muttered Armond, eyeing Lorenzo sceptically. “Fairytales and
riddles. No one’s ever found even a trace.”
“Not so,” Lorenzo said, his eyes
glinting with a dangerous certainty. Slowly, he pulled a scroll tube from
beneath his cloak—worn, leather-bound, and sealed with a sigil none of them
recognized. With a reverent motion, he unfurled the ancient parchment onto the
table.
“I have a map,” he declared.
“Not a riddle. Not a scrap of hearsay. A true guide to its location.”
The others leaned in. The
parchment shimmered faintly in the candlelight, its ink dancing like veins of
fire through old skin. The markings were not in any one language, but a
convergence of dialects—Labyrinthine glyphs, Old Elven trace-runes, and even the
jagged scratches of Skaven cartography.
“It won’t be easy,” Lorenzo
admitted, his finger tracing a winding path that seemed to spiral in impossible
directions. “The treasure lies within the Lorn Vaults—deep beneath the Bleeding
Hills, beyond the Twisting Sepulchre and the Gate of Echoes.”
Gwendolyn’s brow furrowed. “That
place shifts. It doesn’t obey the rules of space. Whole legions have vanished
there.”
“And it’s closer than any of you
would dare to think,” Lorenzo continued, his voice dropping to a whisper. “So
close, in fact, that it might already be watching us.”
A silence fell over the
table—thick, tense, and brimming with the weight of possibility. Outside, the
wind howled like the call of an ancient beast.
Drugen broke the silence first,
draining his tankard and slamming it down.
“Well then,” he said, eyes
gleaming. “What are we waiting for?”
Just then, a rough cough sounded
from a nearby table. A cloaked figure sat alone in the corner, his hood pulled
back just enough to reveal a craggy face and a beard braided with carved bone
beads. Before him, a circle of flat, carved stones clinked gently as he cast
them again onto the table. They glowed faintly in the firelight, etched with
ancient Futhark runes.
“The runes have spoken,” the man
said, his voice like gravel turned by a slow river. “What the runes say, the
runes say. And they say I am to join you.”
Gwendolyn turned, brow raised.
“You were listening?”
“I was reading,” he said,
eyes never leaving the stones. “And listening, yes. Your talk of gold and fate
echoes in the runes.”
Lorenzo looked from one to the
other, clearly unnerved but intrigued. “Who—ah—might you be, good sir?”
The druid stood, wrapping his
cloak about him. “I am Anilah. Futhark Runesmith of the First Order. Reader of
the Old Stones. Wanderer of ley lines.”
Drugen scratched his beard.
“Well, I’ve seen stranger bands form over worse ale. If the stones say it, I
won’t argue.”
“And now we are four,” said
Gwendolyn, draining the last of her drink.
Lorenzo lifted his wine. “To
gold, glory, and good company.”
Gwendolyn met his eyes. “To
whatever waits in the labyrinth.”
Drugen just puffed a long, hard
puff on his pipe. The embers glowed like watchful eyes in the dark.
As they wandered through the narrow corridors
of the upper Labyrinth, dim torchlight flickered against damp stone, and every
footstep echoed as if it might wake something slumbering in the dark.
Gwendolyn paused as they approached the
iron-bound door to the first chamber. Her mind turned to what Galadran had said
before they entered. Jederman and Hockrup, she thought. They’re
already ahead of us—cutting their way through this gods-forsaken maze-like
wolves through lambs.
She glanced back at her companions: Lorenzo,
grim as ever, his longsword already half-drawn; Drugen, the dwarf, muttering
low curses under his breath and tightening the grip on his double-headed axe;
Anilah, cool and steady, already whispering the opening words of a protective
prayer. The smell of old rot met them as the door creaked open.
The Torture Chamber was shrouded in the sickly
yellow light of ancient braziers. Chains clanked as they passed through, and in
the centre of the room lay a rotting corpse—its mouth agape in a frozen scream.
“That’s Sundras’ kill,” Drugen spat. “I’d
recognize the slice of his blade anywhere. Guess he passed this way weeks ago.”
But before any could reply, a piercing
scream rang out from all four doorways.
Out of the shadows came twelve Skaven
warriors, their eyes glowing red and blades glinting with poison. Their
screeches echoed off the stone as they surged forward.
“Form ranks!” bellowed Lorenzo.
Drugen stepped beside him, feet rooted like an
anvil. “Come, then, rat-bastards! Let’s see what your blood looks like!”
The clash was immediate. Skaven blades darted
and stabbed, their wiry forms weaving and twisting. Lorenzo parried two
attacks, then riposted, severing a snout and spilling black ichor across the
flagstones. Drugen swung wide, cleaving through two in a single, brutal arc.
Bones cracked.
“Gwendolyn! Now!” cried Anilah.
The elven sorceress’s hands blazed blue. “Arcanis
Fulmen!” she chanted, unleashing a bolt of energy that arced through the
center of the pack, tossing Skaven bodies in all directions.
Anilah spun in a graceful pirouette, her
scimitar singing, catching a Skaven across the throat and sending it gurgling
to the floor.
Within moments, the chamber was quiet
again—strewn with fur, blood, and the smell of burnt flesh.
They pressed forward, deeper into the ancient
stone tunnels. Bats shrieked as they emerged from crevices above, while
scorpions scuttled from cracks in the walls.
Drugen stamped one underfoot. “Bah! These are
no beasts. Just crunchy.”
Lorenzo grinned as he sliced through a flurry
of wings. “You ever consider taking up falconry?”
They laughed—briefly. The light-hearted moment
ended as they emerged into the next chamber.
As they entered the Well of Doom (chamber 5)
the carnage was already done. Goblin corpses littered the floor, their
limbs twisted at unnatural angles. Blood trailed down the ancient stone well in
the centre, forming a shallow pool of red.
“This wasn’t an ordinary slaughter…” Gwendolyn
knelt beside a corpse. “These are Jederman’s strikes. And that—” she
pointed to a body with twin punctures in its chest—“that’s Hockrup’s
hand-blades.”
“Then they’re clearing the way for us,”
Lorenzo muttered.
“Or awakening something worse,” Anilah added
darkly.
In the Monsters Lair (Chamber 6) the walls were
jagged and broken, like something massive had clawed its way free. And then
they saw it. The Minotaur.
It stood nearly eight feet tall, muscles
rippling under black fur, steam hissing from its nostrils.
“By the gods,” Lorenzo breathed.
It charged with a roar, hammering toward them
like a living avalanche.
Drugen was the first to meet it, axe raised
high. He struck a glancing blow against the beast’s chest—but the Minotaur
backhanded him across the room, slamming him into a wall.
“Drugen!” Gwendolyn screamed.
“I'm fine!” came the echo.
Anilah ducked a wild swing from its cleaver
and jabbed her blade into its thigh, but it barely noticed. Gwendolyn cast
again—Mystic Chains—binding one of its arms in glowing blue bands.
“Now, Lorenzo!”
Lorenzo and Anilah struck together, one from
the left, the other from the right. Their blades sang. Blood sprayed. The
Minotaur staggered, bellowed—and fell with a crash that shook the chamber.
Signs of Les Ultras were everywhere.
Skaven corpses, some charred, some missing limbs. A trail of destruction.
But peace never lasted in the Labyrinth. As
they entered the Torture Chamber (Chamber 6) Six orcs burst from the
darkness, weapons raised, howling as they came.
“Positions!” yelled Anilah.
This time the fight was closer. The orcs were
larger, better armed. Drugen and Lorenzo took on two each, their blades
clashing in brutal, dirty combat. Gwendolyn cast Blinding Light,
staggering one long enough for Anilah to stab it through the heart.
Lorenzo was tackled, smashing into a stone
pillar. His sword flew from his hand.
“Behind you!” Gwendolyn cried.
Drugen, bleeding from his shoulder, dove into
the fray and hacked the orc off Lorenzo before it could end him.
Grunting, Lorenzo retrieved his blade and
shoved it through the final orc’s gut.
The silence that followed was heavy with
exhaustion.
They collapsed where they stood, bandaging
wounds and sharing the last of their water.
Gwendolyn leaned against the wall, breathing
hard. “If this is what we face in the shadow of Les Ultras, what horrors
lie deeper still?”
Drugen lit a pipe and puffed. “We’ve bled and
lived. That’s all that matters.”
“Not quite,” Anilah said, eyes glowing faintly
with divine energy. “There is more darkness yet to come. I can feel it.”
They looked down the steps into Deep 3,
the black stone descending into silence. And from somewhere far below… a chittering
sound.
The staircase twisted downward in two long,
narrow flights—damp stone steps slick with age and echoing with each footfall.
The further they descended, the colder the air became. Torches guttered in the
low ceiling, casting twitching shadows that danced across moss-covered walls.
They arrived at the crossroads of Deep 3, choked
with cobwebs and old skeletal remains.
“Smells worse than a goblin’s armpit,”
muttered Drugen, sniffing the air with a grimace.
“Quiet,” Gwendolyn whispered, her elven eyes
narrowing. “Something’s been through here recently.”
They turned south and made their way into Chamber
18: The Barrel Store. Cracked casks and splintered wood were strewn across the
room, some of the barrels clearly broken open with force. Dried ale and wine
stained the flagstones, and one keg had been completely drained.
Drugen crouched by the remnants, sniffing with
professional disdain. “Blasphemy. Someone’s been at me malt.”
Gwendolyn shot him a knowing look. “Jederman
and Hockrup,” she said softly.
He nodded. “Aye. Those two drink like starved
trolls.”
They foraged through what remained. Drugen
knocked on each barrel like a father testing melons, hoping to find anything
salvageable. One, near the back, still had a sealed plug—he smiled as he opened
it.
“Fermented turnip water. Horrible, but it'll
keep a dwarf going.” He filled two flasks.
“Remind me not to drink anything you offer,”
Lorenzo said, half-smiling.
Deciding to explore further, they backtracked
and turned north into Chamber 14: the Sack Store. Burlap bags were piled high
in dusty corners, spilling grain, mouldy rations, and desiccated mushrooms.
“This place has seen better days,” Gwendolyn
murmured, carefully stepping around a rat-bitten sack.
Drugen chuckled, tearing open a bag and
sniffing it. “Dried beetroot. Looks like Les Ultras skipped this one.”
They scavenged what they could—some dried
meat, usable bandages, a few stoppered flasks of oil. But just as Lorenzo
reached to lift a bag on a shelf, the stone above cracked with a sharp crack
and then—
CRASH.
A stalactite the size of a sword fell from the
ceiling and slammed into his shoulder, dropping him to his knees with a roar of
pain.
“Lorenzo!” Anilah cried, rushing over.
“I'm—I'm all right,” he hissed, clutching his
arm. “Nothing broken. Just crushed pride.”
Drugen pulled him away from the shelf. “That’s
what you get for not lettin’ the dwarf check the ceiling.”
Anilah began binding his shoulder, her hands
glowing with soft divine energy.
Back at the crossroads, they took the corridor
leading toward the T-junction, heading north again.
Suddenly, CLACK!
Anilah’s foot depressed a hidden floor lever,
and before anyone could react, a grinding of ancient chains echoed through the
stone—then a massive iron cage dropped from the ceiling, slamming down around
her with a deafening crash.
“ANILAH!” Lorenzo cried.
She gripped the bars, shaking them with force.
“It’s locked! There’s no latch on the inside!”
Drugen and Lorenzo both tried to lift it—veins
bulging, muscles straining—but the weight was overwhelming.
“Come on, damn you,” Lorenzo growled, sweat
dripping from his brow.
Gwendolyn stepped forward, hands glowing.
“Hold on. Unbind!”
She cast her spell—but the energy splashed
harmlessly against the cage. “It’s dwarven-forged. Spell-warded.”
“No key. No spell. That’s a cursed bit of
craftsmanship,” muttered Drugen, wiping his brow.
“We’ll find the mechanism,” said Gwendolyn,
resolute. “We have to.”
Anilah nodded, eyes calm despite her
situation. “Go. Find it. I’ll be here.”
They hurried into the northern chamber: Crate Store
(15). The air was thick with dust and the mildew of ancient provisions, but
again they found no key. Only supplies—dried fruits, more torches, a bundle of
healing poultices which they gratefully applied.
Drugen muttered as he looked around. “Still no
key. Traps like that usually have a switch close by.”
“There’s nothing we can do for her right now,”
Gwendolyn said quietly, her voice tight with guilt. “We’ll free her. But we
must move. The trail leads on, and the air is… fouler here.”
They returned to the corridor, heading east,
deeper into the dark. The passage narrowed. Webs thickened. The air stank of
decay, bile, and rot. It clung to their throats, made their stomachs churn.
Drugen covered his nose. “Smells like
something died, then came back just to die again.”
They pressed on, each step heavier than the
last.
Then—movement. Shadows shifted in the black
beyond the door ahead.
They could hear clicking, skittering, and
something else—chanting?
Lorenzo raised his sword. “That’s not just
spiders.”
Gwendolyn’s eyes narrowed. “No. Something
darker is in there.”
They formed a tight line, weapons at the
ready.
“On your guard,” whispered Drugen.
Gwendolyn pushed open the door with her staff—
And they stepped into the dark.
